PUBG: Battlegrounds
Development and Publishing:
- Developed by PUBG Studios
- Published by Krafton
- Also published by Microsoft Studios for Xbox One
- Tencent Games handles the mobile version
Directors and Producers:
- Directed by Brendan "PlayerUnknown" Greene
- Co-directed by Jang Tae-seok
- Produced by Kim Chang-han
Design and Art:
- Designed by Brendan Greene
- Art by Jang Tae-seok
Music:
- Composer: Tom Salta
Series: Part of the PUBG Universe series
Game Engine: Powered by Unreal Engine 4
Platform(s):
- Available on Windows
- Also available on Android and iOS
- Released on Xbox One
- Released on PlayStation 4
- Available on Stadia
- Released on Xbox Series X/S
- Released on PlayStation 5
Initial Release Date: December 20, 2017
Genre: Battle royale
Mode: Multiplayer
Inspiration: Inspired by the Japanese film "Battle Royale" (2000).
Game Concept:
- Developed by Brendan "PlayerUnknown" Greene from previous mods.
- First game in the PUBG Universe series.
Game Modes:
- Battle royale style gameplay.
- Can be played in third-person or first-person perspective.
- Solo, duo, or squad play with up to four people.
- Last person or team standing wins the match.
Gameplay:
- Players parachute onto an island.
- Scavenge for weapons, equipment, and items.
- Avoid getting eliminated while trying to eliminate other players.
- Safe play area shrinks over time, forcing player encounters.
- Red zones and bombing events add in-game threats.
- Special loot drops via loot packages with red smoke.
- Matches typically last no more than 30 minutes.
- In-game currency earned based on performance used for cosmetic items.
- "Event mode" with varied rule sets introduced in March 2018.
Reception and Achievements:
- Positive reviews from critics.
- Credited with popularizing the battle royale genre.
- Multiple Game of the Year nominations.
- Set seven Guinness World Records.
- Sold over 75 million copies on PCs and game consoles.
- Best-selling video game on PC and Xbox One.
- Fifth best-selling video game of all time.
- Accumulated $13 billion in worldwide revenue.
Development and Design:
- Game concept and design led by Brendan "PlayerUnknown" Greene.
- Inspired by mods and the film "Battle Royale."
- Unique map design with various terrains and buildings.
- Introduction of the freefall from an airplane at the start of matches.
- Inclusion of microtransactions for cosmetic items.
- Custom game modes and modding support.
- Plans to incorporate streaming services for esports support.
official website : https://pubg.com/en-eu

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